Early hypertext fiction + some different models for future cinema
Associated with
Narratology
Fiction
Words
English depts.. brown university
Eastgate publishing
Electronic Literature Organization
Tools:
Storyspace
Hypercard
Html
Largely understood as resonant with:
Choose your own adventure
Complex linking structures (with and without named links)
Postmodernism
åseriousπ Experiments in fiction over the last century ≠ often called proto-hypertexts (this maneuver later disputed): for ex, Calvino, Borges, Benjamin, Proust, Hurston
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critically: Mosaic for WWW (web no longer just text)
new tools: flash , director, animated gifs etc.
‡ increasingly fictions become image + text , though åstoryπ typically predominatesä begins to shift with increasing bandwidth
understood as a process relating to design
associated with proto-hypertextual visual work: : collage work, quilting,, femmage, concrete poetry etc.
flash (vector animation) for small narrated linear stories with moving images 9interactivity possible, but few pieces with complex linking structures circulate)
n director used for interactive pieces, but because file sizes are large typically used for gaming, cds, etc.
n still and moving images predominate over text and eventually little text is seen ≠ story enters as voice-over narration
vs
storyspace for hypervideo:
http://www.eastgate.com/storyspace/film/HyperCafe.html
(spatial navigation, complex linking structure + moving image)_
or medialoom: http://www.mindspring.com/~jntolva/medialoom/
-‡ flash movies relate to: digital storytelling movement in California
--. guerilla workshops ≠ 2 days to work on a story, bring in a box of photos and get help with premier or Final cut
associated with: early super 8
personal storytelling (core methodology = emphasis on role of story and personal voice)
distribution via community settings and broadband
digital storytelling festivals ≠ campfires, claim roots in oral tradition
ex: http://www.storycenter.org/momquicktime.html
vs.
some
games: interactivity, moving images with cinematic interludes
ludology vs narratology? (or a flase debate?)
Immersion: rel. to interactive cinema? ≠ immersive?
Solitary?
Caves, ar
http://graphics.cs.brown.edu/research/cave/home.html
http://www.cs.brown.edu/~dfk/cavepainting/video/cavepainting_grapes.avi
Immersive visual environments
Emphasis on realism
Just spaces through which to wander or can you
Change the environment?
åvideo actorsπ
words mostly lost (except isolated experimentsä Shaw, for example + brownπs cave ≠ cf rel. to early hypertext, above: http://www.ccv.brown.edu/cavewriting/introduction.html )
≥It has brought text into this highly visual environment in the composing of narrative and poetic works of art, and has experimented with navigational structures more akin to narrative, and in particular hypertext narrative, than to the predominant forms of spatial exploration. ≤
‡ ≥Screen,≤ a highly unusual Cave experience, totally text-based, presented to SIGGRAPH in the summer of 2003.
interactive ar
dart.mov
http://www.cc.gatech.edu/projects/ael/projects/dart.html
ar + gaming (ex; AR quake
http://wearables.unisa.edu.au/projects/ARQuake/www/
new interfaces inlc. Haptic