Early hypertext fiction + some different models for future cinema

Associated with

Narratology

Fiction

Words

English depts.. brown university

Eastgate publishing

Electronic Literature Organization

 

Tools:

Storyspace

Hypercard

Html

 

Largely understood as resonant with:

Choose your own adventure

Complex linking structures (with and without named links)

Postmodernism

Œserious¹ Experiments in fiction over the last century ­ often called proto-hypertexts (this maneuver later disputed):  for ex, Calvino, Borges, Benjamin, Proust, Hurston

 

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critically:  Mosaic for WWW (web no longer just text)

new tools: flash , director, animated gifs etc.

à   increasingly fictions become image + text , though Œstory¹ typically predominatesŠ begins to shift with increasing bandwidth

understood as a process relating to design

associated with proto-hypertextual visual work: : collage work, quilting,, femmage, concrete poetry etc.

flash (vector animation) for small narrated linear stories with moving images  9interactivity possible, but few pieces with complex linking structures circulate)

n     director used for interactive pieces, but                    because file sizes are large typically used for gaming, cds, etc.

n     still and moving images predominate over text and eventually little text is seen ­ story enters as voice-over narration

 

vs

storyspace for hypervideo:

http://www.eastgate.com/storyspace/film/HyperCafe.html

(spatial navigation, complex linking structure + moving image)_

or medialoom: http://www.mindspring.com/~jntolva/medialoom/

 

File written by Adobe Photoshop® 5.0

 

-à flash movies relate to:  digital storytelling movement in California

--. guerilla workshops ­ 2 days to work on a story, bring in a box of photos and get help with premier or Final cut

associated with:  early super 8

personal storytelling (core methodology = emphasis on role of story and personal voice)

distribution via community settings and broadband

digital storytelling festivals ­ campfires, claim roots in oral tradition

ex: http://www.storycenter.org/momquicktime.html

 

vs.

 

some

games: interactivity, moving images with cinematic interludes

ludology vs narratology? (or a flase debate?)

 

Immersion:                                                    rel. to interactive cinema? ­ immersive?

                                                                      Solitary?                   

 

Caves, ar

http://graphics.cs.brown.edu/research/cave/home.html

http://www.cs.brown.edu/~dfk/cavepainting/video/cavepainting_grapes.avi

 

 

Immersive visual environments

Emphasis on realism

Just spaces through which to wander or can you

Change the environment?

Œvideo actors¹

 

 

words mostly lost (except isolated experimentsŠ Shaw, for example + brown¹s cave ­ cf rel. to early hypertext, above: http://www.ccv.brown.edu/cavewriting/introduction.html )

³It has brought text into this highly visual environment in the composing of narrative and poetic works of art, and has experimented with navigational structures more akin to narrative, and in particular hypertext narrative, than to the predominant forms of spatial exploration. ²

à ³Screen,² a highly unusual Cave experience, totally text-based, presented to SIGGRAPH in the summer of 2003.

 

 

 

 

 

interactive ar

dart.mov

 

http://www.cc.gatech.edu/projects/ael/projects/dart.html

 

ar + gaming (ex; AR quake

http://wearables.unisa.edu.au/projects/ARQuake/www/

 

 

 

 

new interfaces inlc. Haptic